Still haven't quite settled on an idea for project 2. I think the evolving knitting patterns might be too complex of a problem. It's not the genetic part I can't figure out how to solve, necessarily, it's the reading in and displaying parts I can't figure out how to do. Due to time constraints, I think it might be better to move onto a different idea. I was really intrigued by the L-systems in class. Sadly for my education, that was the first time I'd really known what they are. I've heard of them, but it always seemed like a huge mystery. Like there was a black box called L-systems and stuff was put in one side and amazing plant like structures came out the other. I'm going to try to do some preliminary l-system examples in maya and then maybe I'll try to make something out of them. Maybe an evolving city scape made of L-system buildings! Can that be done? I have no idea. I'm just throwing things out there right now. Stream of consciousness so to speak.
Alright, started looking into l-systems and I found a couple of tutorials/links that might help me out.
http://www.fundza.com/algorithmic/lsystem/basic/installation.html
and
http://www.fundza.com/algorithmic/lsystem/basic/index.html
also, linking to the previous class's website. It has nice examples of previous projects (some using l-systems):
http://www.viz.tamu.edu/courses/viza626/12Spring/
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