Wednesday, September 18, 2013

project 2 - L systems?

Still haven't quite settled on an idea for project 2.  I think the evolving knitting patterns might be too complex of a problem.  It's not the genetic part I can't figure out how to solve, necessarily, it's the reading in and displaying parts I can't figure out how to do.  Due to time constraints, I think it might be better to move onto a different idea.  I was really intrigued by the L-systems in class.  Sadly for my education, that was the first time I'd really known what they are.  I've heard of them, but it always seemed like a huge mystery.  Like there was a black box called L-systems and stuff was put in one side and amazing plant like structures came out the other.  I'm going to try to do some preliminary l-system examples in maya and then maybe I'll try to make something out of them.  Maybe an evolving city scape made of L-system buildings!  Can that be done?  I have no idea.  I'm just throwing things out there right now.  Stream of consciousness so to speak.


Alright, started looking into l-systems and I found a couple of tutorials/links that might help me out.

http://www.fundza.com/algorithmic/lsystem/basic/installation.html

and

http://www.fundza.com/algorithmic/lsystem/basic/index.html

also, linking to the previous class's website.  It has nice examples of previous projects (some using l-systems):

http://www.viz.tamu.edu/courses/viza626/12Spring/

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