Okay, so I waited a little too much until the last minute to print these off, BUT here are some of the images i got.
Both of these are the lorenz attractor. The rossler i was working on was too dense for the computer... so it kinda would freeze it.
Wednesday, October 23, 2013
Tuesday, October 22, 2013
strange attractors
gah! i'm terrible at this whole blog thing, always have been. Anyway, to try to make up for some lost time, here is where i'm at.
I've got the Rossler and Lorenz attractor creating themselves and rendering themselves gorgeously.
Here are some pics:
That is the lorenz attractor
This is the Rossler attractor.
I don't know about the positioning/coloration/glow on the rossler attractor. I like the Lorenz a lot, I think I'm going to print that one for sure. Tomorrow I'm going to print as many as they'll let me and then frame them (if they have frames) and hang them in the hallway. To truly simulate the gallery experience :P.
I've got the Rossler and Lorenz attractor creating themselves and rendering themselves gorgeously.
Here are some pics:
That is the lorenz attractor
This is the Rossler attractor.
I don't know about the positioning/coloration/glow on the rossler attractor. I like the Lorenz a lot, I think I'm going to print that one for sure. Tomorrow I'm going to print as many as they'll let me and then frame them (if they have frames) and hang them in the hallway. To truly simulate the gallery experience :P.
Tuesday, October 8, 2013
chaotic systems brainstorming
I'm not sure what I want to do for the chaotic systems. I do know that I want it to involve strange attractors, but I'm not sure how to make those art... Let's look at some pretty pictures.
Update:
I've decided to just make beautiful strange attractors. I'll probably make a series of each attractor and render them out in maya. Here is a wip of the Lorenz attractor:
I still need to get the circles oriented to the curve and I'm not sure the effect I'll go for. I might change my mind and make them spheres and render them as star like objects or something. I'm not sure at this point. I might also select all the curves and loft them together and put some crazy texture on them. I will have to play with it.
Helios by Nathan Selikoff
Update:
I've decided to just make beautiful strange attractors. I'll probably make a series of each attractor and render them out in maya. Here is a wip of the Lorenz attractor:
I still need to get the circles oriented to the curve and I'm not sure the effect I'll go for. I might change my mind and make them spheres and render them as star like objects or something. I'm not sure at this point. I might also select all the curves and loft them together and put some crazy texture on them. I will have to play with it.
Monday, October 7, 2013
genetic l-systems
meant to update the blog sooner. Life got a bit in the way with this project, but I will put some screenshots and my thoughts on it after class. I have a rogue seg fault, too, that I'm not sure how to track down. I know where it is and what's causing it, but I don't know what is causing the cause of the seg fault if that makes sense. Oh, nevermind, fixed the seg fault. I was just doing something stupid in my code... the usual cause of seg faults :P.
Here are some screenshot
As you can see, I did not get the glowing effect to work. I might still work on this because I feel like that would be a cool effect to have in my skills.
Here are some screenshot
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