Still working on the second project. I've sort of gotten my idea a little more fleshed out. I still want to do L-systems, but I don't think I will be able to do them in maya (for sure) due to me not wanting to learn python AND l systems. So that leaves me with opengl and c++. I could try to do trees and other plant things, but that will probably leave both me and Phil disappointed because there is no way they will look as nice as if they were done in maya. SO, that leads me to my current idea. Instead of trees with leaves and whatnot, I'm thinking neon colored branches. If I could get them to glow a little that would be even more awesome, but I'm not set on that. I'm thinking a random color for each branch. Or maybe even an L-system derived color.
The main functions of the program will stay the same, though. There will be four windows and each will have a randomly generated starting "tree" drawn in them. The user will move a slider on each window that says how much they want that "tree's" genetics to affect the next generation. Then the user will click a button to move to the next generation. And so on and so on throughout the generations.
reference links for me:
bloom:
http://prideout.net/archive/bloom/
gpu gems chapter 21 - glow:
http://http.developer.nvidia.com/GPUGems/gpugems_ch21.html
http://www.avatar.com.au/courses/Lsystems/
No comments:
Post a Comment